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Aim's Maps
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Aim_This_Way
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PostPosted: Thu Feb 04, 2010 3:06 am Post subject: Re: Aim's Maps Reply with quote

Name: vCTF-Torlan_Black
Version: 1b
Compatibility: 2.1 patch, Titan pack, needs Eradicator (in 2.0 patch)
Description: vCTF version of the Warfare map Torlan
Comments: Remake of Epic's map, axon vehicles, its pretty. and pretty big too.
Screenshot:

















Credits: I'd like to thank myself, for being myself.

Download: http://www.filefront.com/15497793/VCTF-Torlan_Black_b1.zip/



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Ed-Chile
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PostPosted: Thu Feb 04, 2010 3:56 am Post subject: Re: Aim's Maps Reply with quote

omg I'll try it! the warfare version is one of my favourite maps
Nice job
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Unreal.Inc
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PostPosted: Thu Feb 04, 2010 12:45 pm Post subject: Re: Aim's Maps Reply with quote

Way to big Its hard to get out of the base with the flag. Hell its hard to get into the base nothing to hide behind all out in the open bots mini me to death. Oh add lots of deemers I like deemers that way i can get into the base anyways nice job aim.


Oh make me this map some other stuff in the base I think would be cool but got sick of using my mad paint skillz. Don't make fun you know that some bad ass pain skill and that map idea would be awesome.


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Aim_This_Way
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PostPosted: Thu Feb 04, 2010 2:39 pm Post subject: Re: Aim's Maps Reply with quote

well you know, if you go to the corner areas (where the eradicators are), or even to where the goliaths are parked in that node station there are portals that take you to just outside the base walls (they're 1 way portals, so you can't get back out that way).. and i've found a few ways to get across the map pretty quickly on foot

so i need opinions on the Eradicator placements.  Honestly, no one is really going to go over to that part of the map, nor are they going to want to just sit in an eradicator placement.  So i need to think of what to do to replace those for beta2..i dont want to just "put a bunch of powerups over there and let them sit".. nor do i want to put a dark walker or something. there's already 2 SPMA's in the map so i dont want to replace them with another two..  

i thought about putting a few mantas or scorps over there as some extra fast-movers..  

i thought about an invuln, but the portal leads right outside the base, so that's just like an easy ticket to score i suppose.

i think putting a redeemer over there, aside from the one already in the map, would be too much..  i thought about a stealthbender, but since this map is all axon vehicles it wouldn't really fit. (then again, maybe it might...hmm..)  

so yeah..gimmie some thoughts.


and quite frankly Unreal, i dont have a clue what you're asking for with that map idea..  is it a cave map? or a canyon map?  like i see the yellow is mountains..but is it like tarydiumminingcave or like that CBP3 map that everyone hates? idk the name of it



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Wanderer
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PostPosted: Thu Feb 04, 2010 9:51 pm Post subject: Re: Aim's Maps Reply with quote

Ill give it a shot unreal. I have recently found that i do not have much to do... maybe ill even finish this one :P


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Unreal.Inc
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PostPosted: Thu Feb 04, 2010 11:35 pm Post subject: Re: Aim's Maps Reply with quote

Aim_This_Way @ Thu Feb 04, 2010 3:39 pm wrote:
well you know, if you go to the corner areas (where the eradicators are), or even to where the goliaths are parked in that node station there are portals that take you to just outside the base walls (they're 1 way portals, so you can't get back out that way).. and i've found a few ways to get across the map pretty quickly on foot

so i need opinions on the Eradicator placements.  Honestly, no one is really going to go over to that part of the map, nor are they going to want to just sit in an eradicator placement.  So i need to think of what to do to replace those for beta2..i dont want to just "put a bunch of powerups over there and let them sit".. nor do i want to put a dark walker or something. there's already 2 SPMA's in the map so i dont want to replace them with another two..  

i thought about putting a few mantas or scorps over there as some extra fast-movers..  

i thought about an invuln, but the portal leads right outside the base, so that's just like an easy ticket to score i suppose.

i think putting a redeemer over there, aside from the one already in the map, would be too much..  i thought about a stealthbender, but since this map is all axon vehicles it wouldn't really fit. (then again, maybe it might...hmm..)  

so yeah..gimmie some thoughts.


and quite frankly Unreal, i dont have a clue what you're asking for with that map idea..  is it a cave map? or a canyon map?  like i see the yellow is mountains..but is it like tarydiumminingcave or like that CBP3 map that everyone hates? idk the name of it


It is both you can go in side the caves or you can go outside.


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losai
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PostPosted: Fri Feb 05, 2010 12:38 am Post subject: Re: Aim's Maps Reply with quote

how about leviathons in those eradicator stations....that could make the map go quick. While everyone is fighting over the leviathons I could be capping. Or a special switch that would kill all enemies if not canceled out in say 2min by the opposing team. (even a special announcer voice that says eXiled clan pwns all or something would be cool).



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Aim_This_Way
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PostPosted: Mon Mar 01, 2010 4:23 pm Post subject: Re: Aim's Maps Reply with quote

Ok so before everyone goes and quits UT3, check out beta 2 of VCTF-Torlan..now with working kismet triggers.  Find the triggers, win a cookie.  Ill give you a hint, they're behind the eradicator station.  Press E near the control panel.  Too much of a hint? well suck one.

http://www.filefront.com/15714181/VCTF-Torlan_Black_b2.zip



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Unreal.Inc
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PostPosted: Tue Mar 02, 2010 11:18 am Post subject: Re: Aim's Maps Reply with quote

Its a cool map I just really don't like large maps I am more of a spam map guy myself but good job so far.


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Aim_This_Way
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PostPosted: Tue Mar 02, 2010 1:52 pm Post subject: Re: Aim's Maps Reply with quote

There's only so much spam one can take...though i think the concept of large maps is pretty much dead in UT3, cuz all that gets voted are spam maps.  Personally i like playing maps that involve some sort of tactical advantage, and has room to sneak around and take different paths and such..



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seaker
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PostPosted: Thu Mar 04, 2010 3:49 am Post subject: Re: Aim's Maps Reply with quote

w00t, spambox!!!


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Aim_This_Way
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PostPosted: Thu Mar 25, 2010 1:30 am Post subject: Re: Aim's Maps Reply with quote

http://www.filefront.com/15924211/VCTF-Torlan_LV.zip

until Chaosnight figures out how to make the Warfare nodes work in VCTF, im done with this pile of monkey shit.. i find it to be very playable for such a large map, even with Masterful/Godlike bots... um..yeah.  find the 2 triggers too :)  they make big boom-boom vehicles appear



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foxlinked
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PostPosted: Thu Mar 25, 2010 10:58 am Post subject: Re: Aim's Maps Reply with quote

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Aim_This_Way
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PostPosted: Thu Mar 25, 2010 1:05 pm Post subject: Re: Aim's Maps Reply with quote

hhahahaha i just saw that video last night on youtube!  was awesome.



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GingerSuicide
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Joined: Jun 21, 2008
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PostPosted: Thu Mar 25, 2010 10:36 pm Post subject: Re: Aim's Maps Reply with quote

omfg I want that kitty!

Can we get that as an emoticon?? PLEASE?

rawr



RAWR I'm kind of a big deal <3
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